Playstyle radar
14 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.35 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.1 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among top laners: objectives peaks at 29 while survivability sits at 20, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among top laners
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.