Playstyle radar
24 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
24 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.59 vs 0.38
100 of 100 against Master+ Katarina players, and it matters: the better half of Katarina mid laners wins 71% of games, the other half 31%.
Solo kills / game
5.9 vs 2.8
100 of 100 against Master+ Katarina players, and it matters: the better half of Katarina mid laners wins 65% of games, the other half 39%.
Damage / min
1340 vs 950
100 of 100 against Master+ Katarina players, and it matters: the better half of Katarina mid laners wins 67% of games, the other half 36%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 71 of 100, built on 1019 damage a minute and 25% team damage share. Vision trails at 29, with 1.5 wards cleared a game.
Among mid laners
Katarina mid laners with above-median epic monsters a game win 68% of games; below it, 39%.