Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
70
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
18 gamesVisionStart here
Vision score / min
0.70 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
3.3 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Kills / min
0.42 vs 0.27
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Objective damage / min
1307 vs 937
96 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Epic monsters / game
3.9 vs 2.8
95 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 89 of 100, built on 1190 damage a minute and 26% team damage share. Vision trails at 23, with 0.59 vision score a minute.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.