Playstyle radar
32 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
11
of 100
What to work on
32 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.1 vs 4.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Gold / min
389 vs 293
100 of 100 against supports, and it matters: the better half of Silver supports wins 65% of games, the other half 33%.
Turret plates / game
10.5 vs 5.3
100 of 100 against supports, and it matters: the better half of Silver supports wins 76% of games, the other half 24%.
Objective damage / min
153 vs 84
85 of 100 against supports, and it matters: the better half of Silver supports wins 70% of games, the other half 28%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 77 of 100, built on 824 damage a minute and 20% team damage share. Survivability trails at 6, with 0.31 deaths a minute.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
In your wins 0.27, in your losses 0.36 · 19W 13L
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
In your wins 12%, in your losses 17% · 19W 13L
Silver supports with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.1, in your losses 0.0 · 19W 13L