Playstyle
45 games
Playstyle radar
45 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
45 gamesObjectivesStart here
Epic monsters / game
1.4 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
49% vs 54% typical
Rotate toward fights as they start and finish the kills your team sets up.
Vision
Vision score / min
2.42 vs 2.62 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Objective damage / min
146 vs 98
74 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
CS / min
1.7 vs 1.1
88 of 100 against supports. Keep it; it is part of how the games get won.
CS at 10 min
17.1 vs 14.1
79 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: survivability peaks at 47 while damage sits at 36, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.9, in your losses 0.7 · 20W 25L
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
In your wins 49%, in your losses 43% · 20W 25L
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 1.57, in your losses 1.11 · 20W 25L