Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
66 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.51 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
1.3 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kill participation
62% vs 56%
89 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 59 of 100, built on 0.20 deaths a minute and 8% time spent dead. Vision trails at 30, with 5.0 wards cleared a game.
Among supports
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 165, in your losses 74 · 212W 188L
Master+ supports with above-median vision score a minute win 57% of games; below it, 48%.
This season, in your wins 2.39, in your losses 2.24 · 212W 188L
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 2.1, in your losses 0.8 · 212W 188L