Playstyle radar
13 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
13 gamesFarmingStart here
CS / min
6.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.82 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
7.0 vs 4.2
93 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Epic monsters / game
3.6 vs 2.9
83 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Damage / min
885 vs 693
86 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 40%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 64 of 100, built on 3.2 epic monsters a game and 927 objective damage a minute. Vision trails at 29, with 2.6 wards cleared a game.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with less time spent dead than the median win 69% of games; with more, 29%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.