Playstyle radar
27 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
27 gamesFarmingStart here
CS / min
5.5 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Damage / min
929 vs 748
82 of 100 against Locke players, and it matters: the better half of Locke junglers wins 59% of games, the other half 33%.
Solo kills / game
2.6 vs 1.5
87 of 100 against Locke players, and it matters: the better half of Locke junglers wins 55% of games, the other half 40%.
Wards cleared / game
4.9 vs 3.7
73 of 100 against Locke players. Keep it; it is part of how the games get won.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among junglers, aggression leads at 67 of 100, built on 2.3 solo kills a game and 0.40 kills a minute. Farming trails at 24, with 5.6 CS a minute.
Among junglers
Locke junglers with above-median CS a minute win 63% of games; below it, 28%.
In your wins 5.7, in your losses 5.4 · 15W 12L
Locke junglers with less time spent dead than the median win 66% of games; with more, 26%.
In your wins 11%, in your losses 15% · 15W 12L
Locke junglers with fewer deaths a minute than the median win 69% of games; with more, 22%.
In your wins 0.22, in your losses 0.28 · 15W 12L