Playstyle radar
10 gamesCompared with Gold top laners, blended with Gold players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
18
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS at 10 min
57.8 vs 65.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Gold / min
431 vs 392
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 67% of games, the other half 32%.
Kills / min
0.24 vs 0.17
77 of 100 against top laners, and it matters: the better half of Gold top laners wins 63% of games, the other half 36%.
Kill participation
40% vs 35%
74 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, aggression leads at 59 of 100, built on 0.24 kills a minute and 41% kill participation. Survivability trails at 13, with 0.27 deaths a minute.
Among top laners
Gold top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Gold top laners with less time spent dead than the median win 64% of games; with more, 35%.
Gold top laners with above-median CS at 10 min win 54% of games; below it, 45%.