Playstyle
16 games
Playstyle radar
16 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
16 gamesObjectivesStart here
Objective damage / min
141 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
6.1 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
406 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Control wards / game
1.9 vs 0.6
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 62 of 100, built on 1.8 control wards a game and 0.84 vision score a minute. Objectives trails at 36, with 239 objective damage a minute.
Among mid laners
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.