Playstyle
60 games
Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
last 60season315 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
73 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
4.8 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
321 vs 391 typical
Poke between cooldowns and add autos when it is safe.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 61 of 100, built on 8% time spent dead and 0.20 deaths a minute. Damage trails at 27, with 431 damage a minute.
Among supports
supports with above-median objective damage a minute win 71% of games; below it, 29%.
This season, in your wins 261, in your losses 93 · 150W 147L
supports with above-median turret plates a game win 79% of games; below it, 25%.
This season, in your wins 9.9, in your losses 3.8 · 158W 157L
supports with above-median damage a minute win 54% of games; below it, 46%.
This season, in your wins 476, in your losses 429 · 158W 157L