Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season349 games
What to work on
60 gamesUtilityStart here
Ally saves / game
0.28 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Utility
Heals + shields / min
86 vs 141 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Strengths
Epic monsters / game
1.9 vs 1.5
73 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
CC seconds / min
1.6 vs 1.4
73 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 60 of 100, built on 8.2 wards cleared a game and 2.59 vision score a minute. Utility trails at 39, with 0.23 ally saves a game.
Among supports
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
This season, in your wins 0.32, in your losses 0.36 · 187W 162L
Master+ supports with above-median heals + shields a minute win 55% of games; below it, 49%.
This season, in your wins 79, in your losses 66 · 180W 156L