Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
15 gamesFarmingStart here
CS / min
6.3 vs 8.0 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
61.3 vs 78.8 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Damage
Damage / min
725 vs 809 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Time spent dead
10% vs 12%
73 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 66% of games, the other half 33%.
Kills / min
0.30 vs 0.24
71 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 67% of games, the other half 33%.
Solo kills / game
2.9 vs 2.0
70 of 100 against Yasuo players, and it matters: the better half of Yasuo mid laners wins 63% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 44 of 100, built on 0.8 epic monsters a game and 8.1 turret plates a game. Damage trails at 26, with 18% team damage share.
Among mid laners
Yasuo mid laners with above-median CS a minute win 59% of games; below it, 40%.
Yasuo mid laners with above-median CS at 10 min win 55% of games; below it, 45%.
Yasuo mid laners with above-median damage a minute win 62% of games; below it, 38%.