Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
last 60season267 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 83 of 100, built on 480 gold a minute and 8.2 CS a minute. Survivability trails at 23, with 14% time spent dead.
Among top laners
Tryndamere top laners with fewer deaths a minute than the median win 68% of games; with more, 33%.
This season, in your wins 0.20, in your losses 0.30 · 138W 129L
Tryndamere top laners with less time spent dead than the median win 65% of games; with more, 37%.
This season, in your wins 10%, in your losses 15% · 138W 129L
Tryndamere top laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.0, in your losses 0.0 · 138W 129L