Playstyle radar
16 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Epic monsters / game
2.5 vs 1.6
93 of 100 against supports, and it matters: the better half of Emerald supports wins 73% of games, the other half 30%.
Vision score / min
3.16 vs 2.63
89 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 45%.
Kills / min
0.14 vs 0.07
81 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 74 of 100, built on 21% team damage share and 778 damage a minute. Utility trails at 51, with 55 ally heal + shield a minute.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.