Playstyle
34 games
Playstyle radar
34 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
34 gamesAggressionStart here
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
287 vs 346 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Epic monsters / game
2.3 vs 1.6
87 of 100 against supports, and it matters: the better half of Diamond supports wins 72% of games, the other half 28%.
Turret plates / game
8.7 vs 6.1
86 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Ally saves / game
4.19 vs 0.98
81 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 66 of 100, built on 7.3 turret plates a game and 2.4 epic monsters a game. Damage trails at 18, with 8% team damage share.
Among supports
Diamond supports with above-median kills a minute win 52% of games; below it, 43%.
In your wins 0.07, in your losses 0.08 · 19W 15L
Diamond supports with above-median damage a minute win 52% of games; below it, 44%.
In your wins 315, in your losses 369 · 19W 15L