Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
54
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
last 60season115 games
What to work on
60 gamesObjectivesStart here
Turret plates / game
4.2 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
9% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among supports: vision peaks at 55 while survivability sits at 43, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among supports
Master+ supports with above-median turret plates a game win 82% of games; below it, 27%.
This season, in your wins 8.5, in your losses 2.5 · 56W 59L
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 7%, in your losses 11% · 49W 52L