Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season267 games
What to work on
60 gamesDamageStart here
Damage / min
760 vs 862 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Turret plates / game
6.6 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.19 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Vision score / min
0.94 vs 0.73
83 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 56% of games, the other half 48%.
Control wards / game
1.9 vs 0.6
73 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 55% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 59 of 100, built on 2.9 control wards a game and 1.30 vision score a minute. Damage trails at 29, with 649 damage a minute.
Among mid laners
Master+ mid laners with above-median damage a minute win 63% of games; below it, 41%.
This season, in your wins 855, in your losses 633 · 141W 126L
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 11.0, in your losses 4.1 · 141W 126L
Master+ mid laners with above-median kills a minute win 67% of games; below it, 37%.
This season, in your wins 0.31, in your losses 0.17 · 141W 126L