Playstyle
57 games
Playstyle radar
57 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
84
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
57 gamesFarmingStart here
CS at 10 min
66.7 vs 74.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Gold / min
528 vs 468
91 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 70% of games, the other half 31%.
Epic monsters / game
1.2 vs 0.7
82 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 69% of games, the other half 35%.
Objective damage / min
816 vs 633
81 of 100 against Tryndamere players, and it matters: the better half of Tryndamere top laners wins 73% of games, the other half 28%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 91 of 100, built on 8.9 CS a minute and 514 gold a minute. Vision trails at 39, with 0.0 control wards a game.
Among top laners
Tryndamere top laners with above-median CS at 10 min win 57% of games; below it, 45%.
In your wins 66.1, in your losses 65.0 · 31W 26L
Tryndamere top laners with above-median control wards a game win 55% of games; below it, 49%.
In your wins 0.0, in your losses 0.0 · 31W 26L