Playstyle
44 games
Playstyle radar
44 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
44 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.8 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Kills / min
0.13 vs 0.08
75 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 44%.
Damage / min
556 vs 371
77 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
Solo kills / game
0.9 vs 0.2
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 54 of 100, built on 691 damage a minute and 18% team damage share. Survivability trails at 17, with 15% time spent dead.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.23, in your losses 0.36 · 16W 28L
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 12%, in your losses 16% · 16W 28L
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.2, in your losses 0.5 · 16W 28L