Playstyle
60 games
Playstyle radar
60 gamesRated against players in each role of all ranks, blended with players on the same champions.
Archetype
Carry
The team's damage runs through them.
Damage carries this profile at 65 of 100, built on 669 damage a minute and 17% team damage share. Utility trails at 46, with 33 heals + shields a minute.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100