Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum top laners, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
71
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Strengths
Kills / min
0.35 vs 0.18
90 of 100 against top laners, and it matters: the better half of Platinum top laners wins 63% of games, the other half 37%.
Gold / min
448 vs 404
86 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Damage / min
999 vs 792
84 of 100 against top laners, and it matters: the better half of Platinum top laners wins 59% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 83 of 100, built on 962 damage a minute and 28% team damage share. Survivability trails at 34, with 0.23 deaths a minute.
Among top laners
Platinum top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with less time spent dead than the median win 64% of games; with more, 36%.