Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
last 60season181 games
What to work on
60 gamesFarmingStart here
CS / min
6.2 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
1.0 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS at 10 min
66.7 vs 76.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
2.2 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 79% of games, the other half 44%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 75 of 100, built on 2.0 epic monsters a game and 338 objective damage a minute. Vision trails at 32, with 0.2 control wards a game.
Among mid laners
Master+ mid laners with above-median CS a minute win 58% of games; below it, 46%.
This season, in your wins 5.5, in your losses 5.4 · 91W 90L
Master+ mid laners with above-median solo kills a game win 61% of games; below it, 43%.
This season, in your wins 1.1, in your losses 0.8 · 91W 90L
Master+ mid laners with above-median CS at 10 min win 56% of games; below it, 48%.
This season, in your wins 61.5, in your losses 58.1 · 91W 90L