Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
25 gamesSurvivabilityStart here
Deaths / min
0.35 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
662 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Turret plates / game
10.2 vs 8.5
70 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 56 of 100, built on 9.6 turret plates a game and 643 objective damage a minute. Survivability trails at 30, with 0.29 deaths a minute.
Among mid laners
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
In your wins 0.24, in your losses 0.37 · 15W 10L
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 11%, in your losses 17% · 15W 10L
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
In your wins 930, in your losses 628 · 15W 10L