Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
67
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
last 60season400 games
What to work on
60 gamesVisionStart here
Vision score / min
0.55 vs 0.81 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
13.0 vs 9.4
87 of 100 against Ambessa players, and it matters: the better half of Ambessa top laners wins 76% of games, the other half 25%.
Objective damage / min
508 vs 360
87 of 100 against Ambessa players, and it matters: the better half of Ambessa top laners wins 74% of games, the other half 25%.
Gold / min
463 vs 410
86 of 100 against Ambessa players, and it matters: the better half of Ambessa top laners wins 70% of games, the other half 29%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 66 of 100, built on 12.4 turret plates a game and 499 objective damage a minute. Vision trails at 10, with 0.56 vision score a minute.
Among top laners
Ambessa top laners with above-median vision score a minute win 53% of games; below it, 46%.
This season, in your wins 0.72, in your losses 0.68 · 208W 192L
Ambessa top laners with above-median control wards a game win 54% of games; below it, 47%.
This season, in your wins 0.1, in your losses 0.1 · 208W 192L