Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
60 gamesAggressionStart here
Kills / min
0.25 vs 0.31 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
757 vs 809 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
2.2 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 61 of 100, built on 0.19 deaths a minute and 10% time spent dead. Damage trails at 27, with 21% team damage share.
Among mid laners
Fizz mid laners with above-median kills a minute win 66% of games; below it, 36%.
In your wins 0.29, in your losses 0.19 · 29W 31L
Fizz mid laners with above-median damage a minute win 62% of games; below it, 40%.
In your wins 776, in your losses 708 · 29W 31L
Fizz mid laners with above-median solo kills a game win 61% of games; below it, 42%.
In your wins 2.3, in your losses 2.0 · 29W 31L