Playstyle
26 games
Playstyle radar
26 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
51
of 100
Damage
Damage per minute and share of the duo's damage
57
of 100
Frontline
Damage soaked and mitigated for the duo
68
of 100
Utility
Healing and shielding for the duo
35
of 100
Control
Crowd control uptime and immobilizations
89
of 100
Mechanics
Skillshots landed and dodged
37
of 100
What to work on
26 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots hit / min
0.5 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Utility
Ally heal + shield / min
30 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
30 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
3818 vs 2642
75 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Immobilizations / game
69.9 vs 33.6
100 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
CC seconds / min
3.0 vs 2.1
78 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 89 of 100, built on 69.9 immobilizations a game and 3.0 CC seconds a minute. Utility trails at 35, with 30 ally heal + shield a minute.
Among Arena players
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
In your wins 0.5, in your losses 0.5 · 11W 15L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 17, in your losses 39 · 11W 15L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 17, in your losses 39 · 11W 15L