Playstyle
15 games
Playstyle radar
15 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
51
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Frontline
Damage soaked and mitigated for the team
49
of 100
Utility
Healing, shielding and lockdown for allies
37
of 100
Mechanics
Skillshots landed and dodged, casting tempo
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
27% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Survivability
Deaths / min
0.61 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Not a priority
Strengths
Damage / min
1827 vs 1513
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Skillshots hit / min
3.2 vs 2.2
73 of 100 against ARAM players. Keep it; it is part of how the games get won.
Team damage share
24% vs 20%
73 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 73 of 100, built on 1827 damage a minute and 24% team damage share. Survivability trails at 32, with 27% time spent dead.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.