Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Utility
Healing, shielding, lockdown and saves for allies
36
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
20 gamesVisionStart here
Vision score / min
2.45 vs 2.88 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
First blood rate
7% vs 10% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.18 vs 0.26
91 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 65% of games, the other half 33%.
Time spent dead
7% vs 10%
89 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 63% of games, the other half 35%.
Kills / min
0.27 vs 0.22
72 of 100 against Pyke players, and it matters: the better half of Pyke supports wins 60% of games, the other half 38%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 71 of 100, built on 16% team damage share and 521 damage a minute. Utility trails at 12, with 0.9 CC seconds a minute. For a Pyke player that is the expected shape: against other Pyke players, utility sits above the median.
Among supports
Pyke supports with above-median vision score a minute win 53% of games; below it, 46%.
In your wins 2.03, in your losses 2.67 · 10W 10L
Pyke supports with above-median first blood rate win 53% of games; below it, 49%.
In your wins 10%, in your losses 10% · 10W 10L