Playstyle
22 games
Playstyle radar
22 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
53
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
27
of 100
Utility
Healing, shielding and lockdown for allies
81
of 100
Mechanics
Skillshots landed and dodged, casting tempo
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
100
of 100
What to work on
22 gamesDamageStart here
Damage / min
1328 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.45 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.50 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Deaths / min
0.38 vs 0.56
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
15% vs 23%
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Kill participation
76% vs 68%
89 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 100 of 100, built on 0.38 deaths a minute and 15% time spent dead. Frontline trails at 27, with 15% damage taken share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1233, in your losses 1442 · 12W 10L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.46, in your losses 0.44 · 12W 10L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.83, in your losses 1.10 · 12W 10L