Playstyle
10 games
Playstyle radar
10 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
10 gamesObjectivesStart here
Objective damage / min
263 vs 424 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS at 10 min
64.3 vs 66.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
7.3 vs 8.9 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.12 vs 0.22
79 of 100 against bot laners, and it matters: the better half of bot laners wins 69% of games, the other half 31%.
Time spent dead
4% vs 10%
78 of 100 against bot laners, and it matters: the better half of bot laners wins 66% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 79 of 100, built on 7% time spent dead and 0.15 deaths a minute. Aggression trails at 24, with 0.4 solo kills a game.
Among bot laners
bot laners with above-median objective damage a minute win 79% of games; below it, 21%.
bot laners with above-median CS at 10 min win 56% of games; below it, 44%.
bot laners with above-median turret plates a game win 79% of games; below it, 21%.