Playstyle
43 games
Playstyle radar
43 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
63
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Frontline
Damage soaked and mitigated for the team
16
of 100
Utility
Healing, shielding and lockdown for allies
56
of 100
Mechanics
Skillshots landed and dodged, casting tempo
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
43 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Deaths / min
0.49 vs 0.56
71 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Damage / min
1822 vs 1513
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Skillshots hit / min
3.8 vs 2.2
90 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 70 of 100, built on 1822 damage a minute and 23% team damage share. Frontline trails at 16, with 15% damage taken share.
Among ARAM players