Playstyle
26 games
Playstyle radar
26 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
51
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Frontline
Damage soaked and mitigated for the team
33
of 100
Utility
Healing, shielding and lockdown for allies
66
of 100
Mechanics
Skillshots landed and dodged, casting tempo
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
26 gamesAggressionStart here
Kills / min
0.48 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Mechanics
Ability casts / min
8.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Kill participation
73% vs 68%
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Heals + shields / min
162 vs 31
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
162 vs 31
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 66 of 100, built on 162 heals + shields a minute and 162 ally heal + shield a minute. Frontline trails at 33, with 935 damage mitigated a minute.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.39, in your losses 0.62 · 16W 10L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 9.3, in your losses 8.2 · 16W 10L