Playstyle
55 games
Playstyle radar
55 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
48
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Frontline
Damage soaked and mitigated for the team
20
of 100
Utility
Healing, shielding and lockdown for allies
64
of 100
Mechanics
Skillshots landed and dodged, casting tempo
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
55 gamesDamageStart here
Damage / min
1383 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.47 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.51 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Time spent dead
20% vs 23%
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Skillshots hit / min
3.3 vs 2.2
76 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
176 vs 31
80 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 70 of 100, built on 20% time spent dead and 0.49 deaths a minute. Frontline trails at 20, with 732 damage mitigated a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1538, in your losses 1166 · 32W 23L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.58, in your losses 0.32 · 32W 23L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.88, in your losses 1.00 · 32W 23L