Playstyle
18 games
Playstyle radar
18 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
68
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
18 gamesVisionStart here
Wards cleared / game
2.2 vs 3.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.28 vs 0.24
73 of 100 against Urgot players, and it matters: the better half of Urgot top laners wins 65% of games, the other half 37%.
Objective damage / min
485 vs 397
72 of 100 against Urgot players, and it matters: the better half of Urgot top laners wins 75% of games, the other half 28%.
First blood rate
24% vs 13%
70 of 100 against Urgot players, and it matters: the better half of Urgot top laners wins 57% of games, the other half 50%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 87 of 100, built on 1.8 control wards a game and 1.00 vision score a minute. Survivability trails at 60, with 0.19 deaths a minute. For a Urgot player that is the expected shape: against other Urgot players, survivability sits near the median.
Among top laners
Urgot top laners with above-median wards cleared a game win 54% of games; below it, 49%.