Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
62
of 100
Damage
Damage per minute and share of the team's damage
98
of 100
Frontline
Damage soaked and mitigated for the team
46
of 100
Utility
Healing, shielding and lockdown for allies
20
of 100
Mechanics
Skillshots landed and dodged, casting tempo
86
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.65 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
26% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Aggression
Kill participation
66% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Damage / min
2315 vs 1513
100 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Kills / min
0.73 vs 0.56
71 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.71 vs 2.00
76 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 98 of 100, built on 2315 damage a minute and 28% team damage share. Utility trails at 20, with 0 ally heal + shield a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median kill participation win 53% of games; below it, 47%.