Playstyle
59 games
Playstyle radar
59 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
59 gamesVisionStart here
Vision score / min
0.68 vs 0.77 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.1 vs 1.4 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Gold / min
410 vs 376
82 of 100 against Poppy players, and it matters: the better half of Poppy top laners wins 70% of games, the other half 31%.
CS / min
7.4 vs 6.4
92 of 100 against Poppy players, and it matters: the better half of Poppy top laners wins 56% of games, the other half 45%.
Control wards / game
1.5 vs 0.5
74 of 100 against Poppy players, and it matters: the better half of Poppy top laners wins 54% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 66 of 100, built on 9% time spent dead and 0.20 deaths a minute. Objectives trails at 36, with 265 objective damage a minute. For a Poppy player that is the expected shape: against other Poppy players, objectives sits near the median.
Among top laners
Poppy top laners with above-median vision score a minute win 53% of games; below it, 48%.
In your wins 0.73, in your losses 0.94 · 30W 29L
Poppy top laners with above-median wards cleared a game win 53% of games; below it, 49%.
In your wins 1.5, in your losses 1.9 · 30W 29L