Playstyle
37 games
Playstyle radar
37 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
46
of 100
Damage
Damage per minute and share of the duo's damage
87
of 100
Frontline
Damage soaked and mitigated for the duo
77
of 100
Utility
Healing and shielding for the duo
38
of 100
Control
Crowd control uptime and immobilizations
45
of 100
Mechanics
Skillshots landed and dodged
42
of 100
What to work on
37 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots hit / min
0.5 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Utility
Ally heal + shield / min
34 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage / min
2008 vs 1552
79 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Damage mitigated / min
3860 vs 2642
76 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Team damage share
15% vs 11%
99 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 87 of 100, built on 15% team damage share and 2008 damage a minute. Utility trails at 38, with 34 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 2.2, in your losses 1.5 · 16W 21L
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
In your wins 0.4, in your losses 0.6 · 16W 21L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 0, in your losses 60 · 16W 21L