Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
51
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Frontline
Damage soaked and mitigated for the team
68
of 100
Utility
Healing, shielding and lockdown for allies
32
of 100
Mechanics
Skillshots landed and dodged, casting tempo
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
30 gamesAggressionStart here
Kill participation
66% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Deaths / min
0.48 vs 0.56
73 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Damage mitigated / min
1859 vs 1333
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 72 of 100, built on 0.48 deaths a minute and 20% time spent dead. Utility trails at 32, with 10 ally heal + shield a minute.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 69%, in your losses 63% · 12W 18L