Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
93
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
16 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1509 vs 865
100 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 61% of games, the other half 35%.
Turret plates / game
12.2 vs 9.1
90 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 78% of games, the other half 19%.
Gold / min
549 vs 489
90 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 69% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 94 of 100, built on 1434 damage a minute and 33% team damage share. Survivability trails at 34, with 15% time spent dead.
Among bot laners
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond bot laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond bot laners with above-median control wards a game win 52% of games; below it, 46%.