Playstyle
42 games
Playstyle radar
42 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
78
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Frontline
Damage soaked and mitigated for the team
31
of 100
Utility
Healing, shielding and lockdown for allies
57
of 100
Mechanics
Skillshots landed and dodged, casting tempo
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
42 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Kills / min
0.79 vs 0.56
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Damage / min
1889 vs 1513
78 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
4.02 vs 2.00
81 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 80 of 100, built on 25% team damage share and 1889 damage a minute. Frontline trails at 31, with 17% damage taken share.
Among ARAM players