Playstyle
21 games
Playstyle radar
21 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
74
of 100
Damage
Damage per minute and share of the duo's damage
75
of 100
Frontline
Damage soaked and mitigated for the duo
58
of 100
Utility
Healing and shielding for the duo
18
of 100
Control
Crowd control uptime and immobilizations
54
of 100
Mechanics
Skillshots landed and dodged
34
of 100
What to work on
21 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots dodged / min
3.0 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Utility
Ally heal + shield / min
5 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
5 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage / min
1903 vs 1552
72 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
78 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Top-2 rate
52% vs 33%
78 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 75 of 100, built on 13% team damage share and 1903 damage a minute. Utility trails at 18, with 5 ally heal + shield a minute.
Among Arena players
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.