Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
18 gamesDamageStart here
Damage / min
696 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.11 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
378 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.4 vs 0.9
75 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 76% of games, the other half 39%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, damage leads at 54 of 100, built on 761 damage a minute and 20% team damage share. Vision trails at 26, with 2.2 wards cleared a game.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.