Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
70
of 100
Damage
Damage per minute and share of the duo's damage
75
of 100
Frontline
Damage soaked and mitigated for the duo
8
of 100
Utility
Healing and shielding for the duo
65
of 100
Control
Crowd control uptime and immobilizations
79
of 100
Mechanics
Skillshots landed and dodged
68
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1559 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Frontline
Damage taken share
8% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
Damage / min
1982 vs 1552
77 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
CC seconds / min
4.1 vs 2.1
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Team damage share
13% vs 11%
71 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, control leads at 79 of 100, built on 4.1 CC seconds a minute and 39.6 immobilizations a game. Frontline trails at 8, with 8% damage taken share.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.