Playstyle
25 games
Playstyle radar
25 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
72
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Frontline
Damage soaked and mitigated for the team
30
of 100
Utility
Healing, shielding and lockdown for allies
78
of 100
Mechanics
Skillshots landed and dodged, casting tempo
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
25 gamesDamageStart here
Damage / min
1353 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Time spent dead
20% vs 23%
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Kill participation
75% vs 68%
85 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Skillshots hit / min
3.2 vs 2.2
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 78 of 100, built on 255 heals + shields a minute and 255 ally heal + shield a minute. Frontline trails at 30, with 17% damage taken share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.