Playstyle
35 games
Playstyle radar
35 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
35 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.5 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Vision score / min
0.63 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Solo kills / game
4.0 vs 2.3
92 of 100 against top laners, and it matters: the better half of top laners wins 61% of games, the other half 43%.
Kills / min
0.25 vs 0.20
73 of 100 against top laners, and it matters: the better half of top laners wins 63% of games, the other half 37%.
Team damage share
27% vs 22%
91 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 61 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 27, with 0.5 control wards a game.
Among top laners
top laners with above-median epic monsters a game win 69% of games; below it, 34%.
In your wins 2.1, in your losses 0.7 · 13W 22L
top laners with above-median wards cleared a game win 53% of games; below it, 48%.
In your wins 1.7, in your losses 2.1 · 13W 22L
top laners with above-median vision score a minute win 53% of games; below it, 47%.
In your wins 0.69, in your losses 0.76 · 13W 22L