Playstyle
24 games
Playstyle radar
24 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
29
of 100
Vision
Vision score, control wards and ward clears
6
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
24 gamesVisionStart here
Vision score / min
0.54 vs 0.86 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
2.0 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
890 vs 1011 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Solo kills / game
1.2 vs 0.7
83 of 100 against Amumu players, and it matters: the better half of Amumu junglers wins 53% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 50 of 100, built on 0.20 deaths a minute and 10% time spent dead. Vision trails at 5, with 0.53 vision score a minute.
Among junglers
Amumu junglers with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 0.52, in your losses 0.55 · 14W 10L
Amumu junglers with above-median turret plates a game win 77% of games; below it, 28%.
In your wins 2.4, in your losses 0.4 · 14W 10L
Amumu junglers with above-median objective damage a minute win 77% of games; below it, 22%.
In your wins 1048, in your losses 503 · 14W 10L