Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
14 gamesSurvivabilityStart here
Time spent dead
11% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.20 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
2.5 vs 3.1 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Solo kills / game
2.1 vs 1.2
91 of 100 against Udyr players, and it matters: the better half of Udyr junglers wins 60% of games, the other half 46%.
First blood rate
14% vs 4%
75 of 100 against Udyr players, and it matters: the better half of Udyr junglers wins 58% of games, the other half 50%.
Control wards / game
2.1 vs 0.8
72 of 100 against Udyr players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 66 of 100, built on 55% kill participation and 2.1 solo kills a game. Survivability trails at 48, with 11% time spent dead.
Among junglers
Udyr junglers with less time spent dead than the median win 73% of games; with more, 28%.
Udyr junglers with fewer deaths a minute than the median win 76% of games; with more, 25%.
Udyr junglers with above-median epic monsters a game win 83% of games; below it, 27%.