Playstyle
20 games
Playstyle radar
20 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
20 gamesObjectivesStart here
Turret plates / game
4.8 vs 6.2 typical
Push for plates after a won trade instead of resetting.
Aggression
Kill participation
51% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Utility
CC seconds / min
1.2 vs 1.4 typical
Layer crowd control into the team's damage windows, not before them.
Not a priority
Strengths
First blood rate
13% vs 0%
76 of 100 against Thresh players. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 68 of 100, built on 7.3 wards cleared a game and 2.42 vision score a minute. Damage trails at 12, with 8% team damage share. That is the Catcher trade: damage is not where this class wins games.
Among supports
Thresh supports with above-median turret plates a game win 81% of games; below it, 26%.
In your wins 7.6, in your losses 2.1 · 10W 10L
Thresh supports with above-median kill participation win 55% of games; below it, 49%.
In your wins 54%, in your losses 46% · 10W 10L
Thresh supports with above-median CC seconds a minute win 54% of games; below it, 50%.
In your wins 1.2, in your losses 0.9 · 10W 10L