Playstyle
55 games
Playstyle radar
55 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
34
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Frontline
Damage soaked and mitigated for the team
36
of 100
Utility
Healing, shielding and lockdown for allies
52
of 100
Mechanics
Skillshots landed and dodged, casting tempo
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
90
of 100
What to work on
55 gamesDamageStart here
Damage / min
1342 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.46 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Kill participation
65% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Not a priority
Strengths
Time spent dead
17% vs 23%
94 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Deaths / min
0.43 vs 0.56
88 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Ability casts / min
13.6 vs 9.6
94 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 90 of 100, built on 17% time spent dead and 0.43 deaths a minute. Damage trails at 34, with 18% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1343, in your losses 1339 · 35W 20L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.48, in your losses 0.41 · 35W 20L
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 66%, in your losses 64% · 35W 20L